Welcome to the STEAM3D Maker Space lab at UOIT!
The STEAM-3D Lab is where Dr. Janette Hughes, Canada Research Chair in Technology and Pedagogy, and her research team: 1) develop and evaluate constructionist “production pedagogies” that work to build students’ ‘performative’ competencies in digital literacies, and investigate whether and how they promote civic engagement, service learning, and social justice particularly among marginalized students; 2) observe and evaluate the impact of “maker cultures” that facilitate the discovery, design, and development (3Ds) of digital “products” for students of all ages, their teachers, and the community; and 3) build capacity for investigating and affecting change and innovation in formal and informal education settings in the use of emerging digital media and interactive tools.
What is a makerspace?
A makerspace is a collaborative, learner-centered and constructionist-pedagogy-focused learning environment where individuals come together to tinker, build and create.
In a makerspace, emphasis is on problem-solving, collaborating with others, failing, developing grit and resiliency, and finally, creating something to solve a real-world problem using both digital and physical materials.Why a makerspace at the Faculty of Education at UOIT?
New digital technologies that existed on the fringe only a few short years ago, such as 3D
printing, are quickly moving beyond the domains of business and manufacturing to the homes and studios of everyday citizens where localized and personalized production is becoming more common, especially in association with DIY culture. Education spheres need to keep pace in order to align with our students’ real-world and lived experiences and to reflect 21st century teaching and learning practices that predominate non-institutionalized learning environments.
Our makerspace goals include…
•Developing and evaluating constructionist “production pedagogies”
•Building students‘‘performative’ competencies in digital literacies
•Making for change: Promoting civic engagement and social justice•Facilitating the discovery, design and development (3Ds) of digital ‘products’ for students, teachers, parents, community
•Building capacity for investigating and affecting change and innovation in formal and informal education settings in the use of emerging digital media and interactive tools
•Promoting greater interest in STEM through literacy and the arts
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