Education Professors from Jiangsu visit the Maker Lab

On October 25th, the STEAM-3D Maker Lab welcomed Joel Hartling (York University), Dr. Anning Ding (Jiangsu Education Services for International Exchange), and twenty-six professors of education from the Jiangsu province of the People’s Republic of China. After spending their morning touring UOIT, these educators arrived at our lab excited to learn about making and makerspaces.

After Dr. Janette Hughes provided a brief introduction to our Maker Lab and discussed some of our current research, it was time to get making! Our guests were given the opportunity to try out the green screen, programmable robots, Chibitronics, 3D printing and design, and augmented/virtual reality. In every session, the educators collaborated to solve problems, share expertise, and get creative!

We were very excited to share some of the ways that making and maker pedagogies can be used in the classroom, and can’t wait to hear about what these educators do next. Thank you for visiting!

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Exploring the Ozobots

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3D printing and CAD software

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A few of the professors trying out augmented reality

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Our guests having some fun with the green screen!

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Ministry of Education (MOE) Launch – Cohort 1 & 2 – Oshawa, ON September 26-27, 2017

2017 MOE Launch

This week marked the beginning of the MOE project for 9 new Ontario school boards. As many of you know, the MOE project that UOIT participated in during the 2016/2017 year was extended for the 2017/2018 year, with 9 new school boards being welcomed onto the project! When we found out that the Ministry wanted to continue with the project, we were absolutely thrilled and began our planning right away (we were that excited).

The days of September 26&27, the 2nd year cohort (2017/2018) teachers/schools were brought into the UOIT Faculty of Education building, to begin their Makerspace journey. Day 1 consisted of various breakout sessions where different Makerspace tools, technologies and pedagogies were highlighted for the participating teachers. The teachers were given the opportunity to gain some hands-on experience with these tools and technologies before bringing them back to their own schools and classrooms. Throughout the breakout sessions, the teachers were supported by the STAEM 3D Maker Lab researchers and leaders, who offered insight as to how to best incorporate the tools and technologies into learning, and to field any questions the teachers had. It is great to see the teachers dive right into experimenting with the tools and technologies before them!

Day 2 saw our 1st year cohort (2016/2017) teachers/schools welcomed back into the building to share their knowledge, experiences, challenges and expertise on creating a Makerspace/Maker culture in their schools, with our 2nd year cohort teachers. We started our day off by gathering as a large group in our lounge, to listen to the original 11 schools present on their Makerspace journeys. Listening to the 11 schools discuss how Makerspace practices changed their school atmosphere and community, was inspiring. These schools shed light on how to go about starting a Makerspace from the ground up, and shared the obstacles they had to overcome when establishing such a community in their schools.

As we have said before (and we will say again), the teachers involved in the MOE project are teachers that clearly have a passion for innovation and for allowing their students to take control of their learning. The 2 days were filled with excitement for Makerspace culture/practices and a willingness to try new way of learning in the classroom. We are so excited that the MOE project has been extended for another year, and look forward to learning along with the teachers involved, and supporting them through their Makerspace journey. As one of our amazing schools said, “if you build it, they will learn” – Makerspace gives students the ability to take their learning in a direction that they have never gone in before, thus creating new experiences and new passions for students. Check out our @UOIT_makerlab on Facebook for even more pictures!

Learning the capabilities of Makey Makey

Learning the capabilities of Makey Makey

Our 1st year cohort teachers presenting

Our 1st year cohort teachers presenting

Discovering the possibilities of robotics (specifically Cubelets)

Discovering the possibilities of robotics (specifically Cubelets)

Success with Chibitronics!

Success with Chibitronics!

Loving AR!

Loving AR!

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Make and Tell: An Interdisciplinary Approach to Maker Pedagogies

On April 28, 2017, in Niagara Falls, Ontario, we had the opportunity to partake in the CONNECT Education Conference as a spotlight speaker. Our fearless leader, Janette Hughes, began the session explaining what a Maker Pedagogy is and how that can be implicated within Digital Age Learning (more commonly known as 21st Century Learning). Our goal as educators, is to ensure our students have the skills and tools necessary to succeed once they graduate. Implementing a Maker Culture into schools is the method that Dr. Hughes proposes, to help realize this goal. In her Spotlight session, Dr. Hughes stresses the fact that Maker Cultures encourage 21st century competencies such as innovation, collaboration, creative and critical thinking, perseverance, self-monitoring, reflection and communication.

To learn more about Dr. Hughes’ research and the importance of Maker Cultures and the competencies that come with the culture and how they impact Ontario graduates, scroll down to watch the Spotlight Session.

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For more information about Dr. Hughes

Check out her website at www.janettehughes.ca .

Here you can find information regarding her research (including publications), teaching, and advising. Additionally, there is more information regarding the STEAM 3D Maker Lab and accompanying online Maker Modules.

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Ministry of Education Conference

This past Thursday and Friday, October 27 & 28, 2016, we had teachers, administrators and Ministry of Education representatives from all over Ontario come visit us in our Makerlab, to learn about maker activities and how they might be incorporated into their learning environments. One of the activities we had fun doing was art with circuitry – what’s better than making art with flashing lights?! Enjoy some of the footage we put together from Friday’s special guest Gabriella Solti! For more information on her work please refer to our Guest Speakers page. Additionally, more information about this Council of Ontario Directors of Education (CODE) and Ministry of Education (MoE) project can be found within our Science 3D tab.

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Hello world!

Welcome to the STEAM3D Maker Space lab at UOIT!

The STEAM-3D Lab is where Dr. Janette Hughes, Canada Research Chair in Technology and Pedagogy, and her research team: 1) develop and evaluate constructionist “production pedagogies” that work to build students’ ‘performative’ competencies in digital literacies, and investigate whether and how they promote civic engagement, service learning, and social justice particularly among marginalized students; 2) observe and evaluate the impact of “maker cultures” that facilitate the discovery, design, and development (3Ds) of digital “products” for students of all ages, their teachers, and the community; and 3) build capacity for investigating and affecting change and innovation in formal and informal education settings in the use of emerging digital media and interactive tools.

What is a makerspace?

A makerspace is a collaborative, learner-centered and constructionist-pedagogy-focused learning environment where individuals come together to tinker, build and create.

In a makerspace, emphasis is on problem-solving, collaborating with others, failing, developing grit and resiliency, and finally, creating something to solve a real-world problem using both digital and physical materials.labmaterialsWhy a makerspace at the Faculty of Education at UOIT?

New digital technologies that existed on the fringe only a few short years ago, such as 3D
printing, are quickly moving beyond the domains of business and manufacturing to the homes and studios of everyday citizens where localized and personalized production is becoming more common, especially in association with DIY culture. Education spheres need to keep pace in order to align with our students’ real-world and lived experiences and to reflect 21st century teaching and learning practices that predominate non-institutionalized learning environments.

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Our makerspace goals include…

•Developing and evaluating constructionist “production pedagogies”
•Building students‘‘performative’ competencies in digital literacies
•Making for change: Promoting civic engagement and social justice
•Facilitating the discovery, design and development (3Ds) of digital ‘products’ for students, teachers, parents, community
•Building capacity for investigating and affecting change and innovation in formal and informal education settings in the use of emerging digital media and interactive tools
•Promoting greater interest in STEM through literacy and the arts

Check in often for weekly featured tech tools for the classroom, book and product reviews, expert interviews, tutorials and much more!

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