Make and Tell: An Interdisciplinary Approach to Maker Pedagogies

On April 28, 2017, in Niagara Falls, Ontario, we had the opportunity to partake in the CONNECT Education Conference as a spotlight speaker. Our fearless leader, Janette Hughes, began the session explaining what a Maker Pedagogy is and how that can be implicated within Digital Age Learning (more commonly known as 21st Century Learning). Our goal as educators, is to ensure our students have the skills and tools necessary to succeed once they graduate. Implementing a Maker Culture into schools is the method that Dr. Hughes proposes, to help realize this goal. In her Spotlight session, Dr. Hughes stresses the fact that Maker Cultures encourage 21st century competencies such as innovation, collaboration, creative and critical thinking, perseverance, self-monitoring, reflection and communication.

To learn more about Dr. Hughes’ research and the importance of Maker Cultures and the competencies that come with the culture and how they impact Ontario graduates, scroll down to watch the Spotlight Session.

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For more information about Dr. Hughes

Check out her website at www.janettehughes.ca .

Here you can find information regarding her research (including publications), teaching, and advising. Additionally, there is more information regarding the STEAM 3D Maker Lab and accompanying online Maker Modules.

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Ministry of Education Conference

This past Thursday and Friday, October 27 & 28, 2016, we had teachers, administrators and Ministry of Education representatives from all over Ontario come visit us in our Makerlab, to learn about maker activities and how they might be incorporated into their learning environments. One of the activities we had fun doing was art with circuitry – what’s better than making art with flashing lights?! Enjoy some of the footage we put together from Friday’s special guest Gabriella Solti! For more information on her work please refer to our Guest Speakers page. Additionally, more information about this Council of Ontario Directors of Education (CODE) and Ministry of Education (MoE) project can be found within our Science 3D tab.

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Hello world!

Welcome to the STEAM3D Maker Space lab at UOIT!

The STEAM-3D Lab is where Dr. Janette Hughes, Canada Research Chair in Technology and Pedagogy, and her research team: 1) develop and evaluate constructionist “production pedagogies” that work to build students’ ‘performative’ competencies in digital literacies, and investigate whether and how they promote civic engagement, service learning, and social justice particularly among marginalized students; 2) observe and evaluate the impact of “maker cultures” that facilitate the discovery, design, and development (3Ds) of digital “products” for students of all ages, their teachers, and the community; and 3) build capacity for investigating and affecting change and innovation in formal and informal education settings in the use of emerging digital media and interactive tools.

What is a makerspace?

A makerspace is a collaborative, learner-centered and constructionist-pedagogy-focused learning environment where individuals come together to tinker, build and create.

In a makerspace, emphasis is on problem-solving, collaborating with others, failing, developing grit and resiliency, and finally, creating something to solve a real-world problem using both digital and physical materials.labmaterialsWhy a makerspace at the Faculty of Education at UOIT?

New digital technologies that existed on the fringe only a few short years ago, such as 3D
printing, are quickly moving beyond the domains of business and manufacturing to the homes and studios of everyday citizens where localized and personalized production is becoming more common, especially in association with DIY culture. Education spheres need to keep pace in order to align with our students’ real-world and lived experiences and to reflect 21st century teaching and learning practices that predominate non-institutionalized learning environments.

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Our makerspace goals include…

•Developing and evaluating constructionist “production pedagogies”
•Building students‘‘performative’ competencies in digital literacies
•Making for change: Promoting civic engagement and social justice
•Facilitating the discovery, design and development (3Ds) of digital ‘products’ for students, teachers, parents, community
•Building capacity for investigating and affecting change and innovation in formal and informal education settings in the use of emerging digital media and interactive tools
•Promoting greater interest in STEM through literacy and the arts

Check in often for weekly featured tech tools for the classroom, book and product reviews, expert interviews, tutorials and much more!

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